Doug Sharp · Senior Product Manager

Products with
an edge.

25 years building consumer electronics, then the software inside them. Designed for scale, simplicity, and emotional connection.

Shipped products, real numbers.

Blue VO!CE

Ideated Blue VO!CE, the real-time broadcast voice-processing in G HUB. Debuted on G Pro X, then expanded for the Yeti X: EQ and signal cleanup, voice modulation, and a mic-routed sampler. Became standard across G headsets and Blue mics.

Red DotProduct Design 2020

Yeti X — World of Warcraft Edition

Closed the Blizzard licensing deal after a five-year pursuit, then built the first Blue voice-modulation software with the XPERI team, on the expanded Yeti X platform, using Blizzard-provided samples.

3-yr target, yr 1CES 2020 Innovation Award Honoree · Forbes 9/10

Logitech G headset line

Product-managed the entire G headset portfolio 2013 – 2017 — G430, G633/G933 Artemis, Prodigy, G433/G533 and the special editions. G430* = CES Innovations 2014 Design & Engineering Award Honoree.

$30M → $150MFour years

Dolby + DTS Headphone:X

Made G633/G933 the first gaming headsets carrying both codecs — negotiated DTS in as the challenger and beat the internal cost objection. Same object-based/binaural rendering now used for spatial audio in XR and wearables.

+30% ROIYear one, vs. plan

Corsair iCUE profile redesign

Initiated after usability scores exposed a broken profile/saved-memory mental model. Diagnosed across three archetypes; the redesigned profile system reached final beta by my departure. Separately took on the K70 MAX flagship’s own UX/UI challenges and upgrade.

2 → 9 / 10Experience score

THX cable licensing program

Conceived and negotiated the certification program at Monster to counter a low-price competitor — fee %, guarantee tiers, 3/5-year terms.

All tiers beatenCompetitor exited retail

Selected work.

Six, from twenty-five years of shipping.

Where it happened.

Career Sabbatical

Health & AI Professional Development · Nov 2023 – Present
  • A deliberate health rebuild after 25 years of continuous product work. Structured daily training in Muay Thai and self-defence at Core Combat in Chiang Mai, and walking the Caminho Português from Portugal into Santiago de Compostela — 330+ miles, November 2025.
  • Seven Anthropic AI Academy certifications (Jul 2026) — AI Fluency: Framework & Foundations, Claude 101, Claude Code 101, Claude Platform 101, Introduction to Claude Cowork, Introduction to Agent Skills, AI Fluency for Small Businesses — plus a personal AI-agent knowledge system: multi-agent orchestration, retrieval over a curated knowledge base, scheduled automation.
  • Continued operating Sharp Ventures LLC — rental-property management and real estate.

Corsair

Senior Product Manager, Software and Ambient Lighting · Feb 2022 – Nov 2023
  • Owned software product management for the iCUE ecosystem across every Corsair-branded product shipped during tenure, plus the ambient lighting category.
  • Ran the usability program that drove the profile redesign; partnered with engineering, design and CS across a modular rearchitecture.
  • Handed over a forward roadmap built with the Head of Design — PRDs and development plans for 12+ future projects.

Logitech G / Blue Microphones / Astro

Aug 2013 – Feb 2022 · four roles, hardware → software
  • Senior Global PM, Software for Streamers & Creators · Oct 2020 – Feb 2022 — Product management for the streamer and creator software layer in G HUB, and StreamCam integration in Logitech Options. Shipped NVIDIA’s AI audio and video filters as a plugin across StreamCam and the wider webcam line — at no licensing cost, with joint marketing and development resources. Product-managed the Streamlabs API integration into G HUB after Logitech acquired Streamlabs. Ran the partner relationships behind the portfolio: XPERI/DTS and Blizzard.
  • Senior Global PM, Streamers & Creators / Blue Microphones · May 2019 – Oct 2020 — Product Manager for Blue Microphones after the acquisition — hardware and software, across dynamic and condenser.
  • Senior Global PM, Gaming Audio & Astro · Jul 2017 – May 2019 — Ran all PC gaming audio, and led the integration of the Astro product team into Logitech after the acquisition — working on the new Astro A50 on the Astro side while continuing the Logitech line. Built the XPERI/DTS partnership, and helped improve the Dolby license and its integration.
  • Global PM, Gaming Audio · Aug 2013 – Jul 2017 — Owned the entire G headset line end to end — drivers, mics, ergonomics — working with the Asia sourcing team and across Swiss and Taiwan engineering teams and external design firms including Design Partners, Dublin. Grew the line ~$30M → $150M in four years. Covered keyboards for six months during a hiring gap.

Dynamic International Products

Marketing Director · Jan 2012 – Aug 2013
  • Regional go-to-market and distribution for Beats by Dre, SOL Republic and Monster.

Career Break — Return to Design School

Aug 2003 – May 2005
  • A planned break after six years at Monster, taken to redirect into design. It ended with enrolment in an industrial and product design program — and a return to Monster a level up: Channel Marketing Manager out, Product Manager back. Degree completed while working full-time as a product manager.

Monster Cable Products

Two stints · Jan 1997 – Aug 2003 and Aug 2005 – Dec 2011
  • Product Manager · Aug 2005 – Dec 2011 — Ran Monster’s largest categories end to end: concept, Asia sourcing, engineering spec, dealer support and channel launch. Earned an industrial design degree over the same period.
  • Channel Marketing Manager, North America & EU · Jan 1997 – Aug 2003 — Point-of-purchase strategy, pricing and margin analysis across North American and European retail and distribution.

What I actually do.

Hardware

  • Industrial design and packaging graphics direction
  • Wearable comfort, fit and ergonomics
  • Audio firmware and chipset selection
  • Wireless and audio technology

Software and voice

  • Audio and voice-processing software
  • Streaming and creator tooling
  • Agile delivery: Jira, story definition, release planning
  • Usability research into shipped requirements

The business of it

  • Partner licensing: THX, DTS, Dolby, Blizzard
  • Portfolio strategy and business development
  • Consumer insight and technology workshops
  • Go-to-market across retail and channel

Credentials.

Three U.S. design patents, and a design degree earned on top of a full-time product-management job — a year of it in London.

U.S. Design Patents

Named inventor · 3 patents, two design families · Logitech Europe S.A.
  • D772,842 — “Headset with microphone,” granted 2016. D820,813 — continuation, granted 2018. Both map to the G633 / G933 gaming headsets on Logitech’s own virtual patent marking list.
  • D826,895 — “Headphones,” filed 2017, granted 2018. A separate design family.
  • Co-invented with Cormac O’Conaire and James Rennick of Design Partners, Dublin.

San Francisco State University

BS, Industrial Design and Visual Communication · 2007 – 2010
  • Minor in Biology, focused on bio-mimicry and sustainable systems.
  • Dean’s List, five semesters · Epsilon Pi Tau design honors society.

Brunel University London

Study abroad — Product Design & Environmental Design · 2008 – 2009
  • A full year abroad through the SFSU design program.

City College of San Francisco

AA · Certificate in Multimedia Design and Programming · 2005 – 2007
  • Interactive and multimedia design coursework — including kiosk and exhibition work with the San Francisco Museum of Modern Art.

Two careers, one résumé.

Doug Sharp

I spent most of my career making physical things — cables, power, mounts, and then every Logitech G headset from 2013 to 2017. Then I moved inside the product, into the audio software and voice technology that made the hardware worth buying.

The thread across all of it is partner licensing and integration: THX at Monster, DTS and Dolby at Logitech, Blizzard for the Yeti X. The deals that made the products different from everyone else's.

Based between Sacramento and Bangkok. Currently on a deliberate sabbatical: a health rebuild first, AI fluency second, with seven Anthropic AI Academy certifications to show for it.

Wooden boardwalk running along the Atlantic coast on the Portuguese Camino

The Camino

Over 330 miles of the Caminho Português, Portugal into Santiago de Compostela. Long days, one direction, no roadmap reviews.

Self-defence drill on the mats at Core Combat gym in Chiang Mai

Muay Thai

Training at Core Combat in Chiang Mai. Muay Thai and self-defence, most mornings.

Rows of gaming PCs running World of Warcraft with Logitech G headsets at a large event hall

The guild

Twenty years in World of Warcraft and still raiding, Resto Druid. RPGs are home, but a lot of FPS too. It is where the Yeti X World of Warcraft Edition came from.