25 years building consumer electronics, then the software inside them. Designed for scale, simplicity, and emotional connection.
Ideated Blue VO!CE, the real-time broadcast voice-processing in G HUB. Debuted on G Pro X, then expanded for the Yeti X: EQ and signal cleanup, voice modulation, and a mic-routed sampler. Became standard across G headsets and Blue mics.
Closed the Blizzard licensing deal after a five-year pursuit, then built the first Blue voice-modulation software with the XPERI team, on the expanded Yeti X platform, using Blizzard-provided samples.
Product-managed the entire G headset portfolio 2013 – 2017 — G430, G633/G933 Artemis, Prodigy, G433/G533 and the special editions. G430* = CES Innovations 2014 Design & Engineering Award Honoree.
Made G633/G933 the first gaming headsets carrying both codecs — negotiated DTS in as the challenger and beat the internal cost objection. Same object-based/binaural rendering now used for spatial audio in XR and wearables.
Initiated after usability scores exposed a broken profile/saved-memory mental model. Diagnosed across three archetypes; the redesigned profile system reached final beta by my departure. Separately took on the K70 MAX flagship’s own UX/UI challenges and upgrade.
Conceived and negotiated the certification program at Monster to counter a low-price competitor — fee %, guarantee tiers, 3/5-year terms.
Six, from twenty-five years of shipping.
Three U.S. design patents, and a design degree earned on top of a full-time product-management job — a year of it in London.
I spent most of my career making physical things — cables, power, mounts, and then every Logitech G headset from 2013 to 2017. Then I moved inside the product, into the audio software and voice technology that made the hardware worth buying.
The thread across all of it is partner licensing and integration: THX at Monster, DTS and Dolby at Logitech, Blizzard for the Yeti X. The deals that made the products different from everyone else's.
Based between Sacramento and Bangkok. Currently on a deliberate sabbatical: a health rebuild first, AI fluency second, with seven Anthropic AI Academy certifications to show for it.
Over 330 miles of the Caminho Português, Portugal into Santiago de Compostela. Long days, one direction, no roadmap reviews.
Training at Core Combat in Chiang Mai. Muay Thai and self-defence, most mornings.
Twenty years in World of Warcraft and still raiding, Resto Druid. RPGs are home, but a lot of FPS too. It is where the Yeti X World of Warcraft Edition came from.